Friday, 25 January 2013

[2013] #04 | Holy Konni - Betelgeuse

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WT: Let’s start at the beginning, what was your first contact with the chiptune scene, and the first piece of software you wrote with?

Holy Konni: Hello Andrew and thanks for this opportunity!   
My first contact with chipmusic was when I first got a Gameboy Color from my Grandma, when I was about 6-7 years old. I think the best game music back then was Kirby or Zelda. Then, when I was in 6th grade me and a friend made shitty tracker music (if you can even call it that) on ModPlug Tracker, and by chance downloaded some keygen music that we loaded into ModPlug. It might have been a Dubmood song, can't remember. But I was amazed and thought it was really cool. At the age of maybe 17 years, I discovered 8bc, and started making music with Milkytracker.

Friday, 18 January 2013

[2013] #03 | Kubbi - Is It Over Yet?

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WT: Could you tell us a bit about your first exposure to the chiptune scene please?

Kubbi: I was assigned to make soundtracks for an independent game a friend of mine was working on. Somehow the games I make music for always ends up in the trash, but though the game was forgotten pretty quickly I felt the need for more video game music. After doing some surfing I realized how much I enjoyed the raw and headaching sound of the good ol' game console soundchips, so I ended up on 8 bit collective. Wasn't very social on the forums, but the lurking was fun and after listening to chiptune music for a couple of weeks straight I was in love. Unfortunately, since I live in Skyrim I would have to travel waaay too far to go to a show, so all the chiptune socializing has always been on the webs for me. "Skyrim chiptune community, population; me".

Friday, 11 January 2013

[2013] #02 | Michael Television - Sweet Potato Queen

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WT: What was your first contact with chiptune as a genre or as a community?

Michael Television: Growing up in England I knew older boys who were actually coding games for the Spectrum. My first understanding of recognising there was a 'face' behind music on games was when I made a connection between old Ariston commercials and the Robocop soundtrack. I would tape my favourite 'chiptunes' and listen to them on headphones. 

Then there was a hiatus of about 20 years. I got back into it because when I was recording a gaming podcast, my partner Dr Benway had some mad Amiga love and was always playing me his favourites. I knew people were making music on gameboys as far back as when I watched DJ Scotch Egg. I was aware. I was just....doing other things. I reached out to a guy called Freque for an interview about his split with Awesome Force and he approached me because I was the only one trying to get behind the mask of the musicians in chip in that way. He literally hounded me to get on to chip and one day a prosound DMG showed up on my desk.

Friday, 4 January 2013

[2013] #01 | Cheapshot - I Do

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WT: What originally got you into chiptune, where did you start and what program was the first you used?

Cheapshot: I used to make techno and house under the guise "Yorkii" but then a friend of mine introduced me to chip and 8bit music. It amazed me what people were doing with old technology and thought about putting some chip elements into the tracks I was making. Then I discovered Quarta330. That shit blew me away. THEN, I met him in Tokyo (along with Lazerbeat, too) and I was smitten, so I HAD to get a gameboy and have a go at it! The first program I used then was LSDJ.